Case 15. Web-based Collaborative Virtual Environments (LIRKIS G-CVE)

Collaborative virtual environments mediate interaction in virtual space among more participants that may be spread over large distances. Globally, multi-user groups can participate together in one completely immersive virtual environment to achieve goals. Distributed virtual environments can be purposely used as training tools for real-time 3D simulations or scenarios.

Benefits of G-CVE (developed at Technical University of Kosice

• Multi User

• No Expensive SW/HW Needed

• Web Based (Only Web Browser Needed)

• Without Installation of Any Software

• Work on Any Operation System – Any Device (Also With Oculus, Htc, Ms Hololens Products)

• Switch to VR Mode (With VR Headset)

• Open Source

Software:
Web-based system, built on top of the Networked-Aframe framework.
Hardware:
Any online device/any operation system, Any Headset – Oculus, HTC, Microsoft Hololens, etc.